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Arma 3 sync buttons
Arma 3 sync buttons







arma 3 sync buttons
  1. #Arma 3 sync buttons how to#
  2. #Arma 3 sync buttons mod#
  3. #Arma 3 sync buttons professional#
  4. #Arma 3 sync buttons download#

#Arma 3 sync buttons mod#

  • Load the game with the mod of that faction.Įssentially, our code detects every unit from that faction, and populates.
  • In the initVar.sqf, when the files are compiled and called, add a condition to run your files when a condition is met.
  • Modify the existing fields with your units, vehicles and groups.
  • Duplicate the file templates/AAF.sqf (for independents), templates/NATO.sqf (for NATO).
  • This version supports easy replacement of factions.
  • open it in Eden editor and export the mission (SP or MP).
  • rename the directory Antistasi to Antistasi.Altis or Antistasi.Tanoa.
  • copy the directory Antistasi (the one on the same level as this README) to.
  • #Arma 3 sync buttons download#

  • Download it from GitHub (green button on the right).
  • To run this mission, take the following steps:

    #Arma 3 sync buttons professional#

    for every 1 line added, 2 lines were deleted, I have +4 years experience as professional programmer). The code was greatly simplified, cleaned, and reduced for DRY (e.g. Spawning is distributed between the server and clients

    arma 3 sync buttons

    Missions backend was rewritten from scratch. Locations backend was rewritten from scratch. Menus were remade from scratch to better accommodate more buttons and other layouts. There is no "petros cavalary": this is the commander's responsibility. Revive system works as intended (with or without ACE) and for all factions You lose half of every item if the HQ is destroyed.Ĭamps gives access to the arsenal: everything available in the HQ is available in camps (and you can store things there without having them lost).Īll game and performance options, including AI skill and cleanup time, are now modifiable by the commander. There is no unlocking mechanism: everything is always finite. The HQ is now fully saved: both items positions (e.g. Multiple saved games: server/SP can now choose the saved game to load, save, or delete.Ĭlients stats are saved in the server and saved when the server is saved. The arsenal works as expected: weapons that are in the HQ ammo box are available to use. This modified version has the same mechanics and the same features but improves some aspects of it. Note that the results of the measure you took won’t change until you do an other measure.This is a modified version of Antistasi scenario for ARMA 3 that deals with some of the issues of the original version.Īntistasi is a scenario where you fight as a guerrilla liberator to flip the island to your side.

  • Note that the compass menu also changed and now features the azimuth, compass bearing, distance and grid position of the point you sighted.
  • The data on the main menu now has changed, you can now see the azimuth the range and the elevation of the point you sighted.
  • Sight the circle on the object and release both keys.
  • Press and hold both R and Tab ↹ until the red pointing circle appears.
  • Click on the map menu button again ( 9).
  • Double left click on the unit next to Angular unit:Ģ.5 Switching between topographical and satellite view.
  • A marker appear at the waypoint grid location in the map menu ( 9).
  • It’s heading, direction, grid position and name are marked in the compass menu ( 8).
  • It’s heading, elevation and distance are marked on the main menu.
  • arma 3 sync buttons

    Double left click on the position where you want your waypoint.Enter the desired name of the waypoint.Go to the options menu (Click in 1 area, above the bar).The last three are read south to north.The first three digits are read west to east.Find the position you want to mark on the map.There are three ways of adding a waypoint.įirst way: Using the waypoint creation menu. Grid position e is west to east n is south to north The MicroDAGR position on the UI is where your GPS is, you can modify it in Options → Game → Layout.

    #Arma 3 sync buttons how to#

    … when explaining how to use the MicroDAGR. Please note that the numbers in 2.1 are going to be referred to as 1, 2, etc.

  • The MicroDAGR is also able to connect to your vector to retrieve data from it.
  • Friendly identification (BLUFOR tracker need to be on).
  • GPS with topographic and satellite view.
  • Here’s a list of the MicroDAGR’s features (in Arma 3): Non-military GPS receivers simply aren’t good enough when lives are on the line In combat, the accuracy of PNT data can mean the difference between life and death. Military operations rely on the position, navigation and timing (PNT) data that GPS can provide. For an easier time reading don’t forget that you can view all chapters on the right side of the page by clicking on Show/hide under table of content.









    Arma 3 sync buttons